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Player-created shops

Discussion in 'Suggestions' started by Yaorieth, Oct 6, 2016.

  1. Yaorieth

    Yaorieth New Member

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    1. You pay a hefty startup fee to create your shop.
    2. You can open and close your shop.
    3. There's a operation fee that you pay every hour that the shop is opened.
    3a. You automatically pay the operation fee even if you're offline.
    3b. The shop automatically closes when you have to pay the operation fee, but you can't afford it.​
    4. When you reopen your shop, you pay the operation fee for that hour.
    5. The bigger your shop (the more items or blocks you have for sale), the bigger your operation fee (a lot bigger so specialty shops thrive) or have a upgradable limit of items or block you can sell in your shop (upgrading the limit ideally cost a lot)
    6. The way you see or enter player shops could be similar to /is warps.
    7. You can't enter a shop that's closed.
    7a. If a shop is closed, and you're in the shop, you're automatically kicked out.​
    8. You can't sell items or blocks in your shop for free (this could destroy the economy, minimum price could be based on the shop keeper island level or at least half of what an item or block cost in /shop).
    9. Maybe you can receive notifications of transactions at your shop when you're online or a recent history \ log of those transactions.
    10. I am out of good ideas (this is my last edit), but I envision player-created shops as a free market, taking the economy in the server to the next level. I believe that a lot of the ideas on this list can be accomplished by tweaking the code or changing the settings of an existing shop plugin.
     
    Last edited: Oct 7, 2016
  2. Yaorieth

    Yaorieth New Member

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    I realized today that there's a chest shop plugin installed on the server. I believe that a lot of the ideas on the list can be accomplished by tweaking the code or changing the settings of an existing shop plugin. As a starting point, detect if a player's island have a chest shop, the amount of buying \ selling chests on their island, and if it's open or closed. Some of the ideas on the list will have to be implemented differently for chest shops. Ultimately, it would be better for the economy overall in my opinion if at /shop you can sell stuff (for low profit) but can't buy anything or make everything expensive to buy at /shop (last edit).
     
    Last edited: Oct 7, 2016

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